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<P class="c5 c1"><SPAN class=c20>Sorcerer</SPAN></P>
<P class="c5 c11 c1"><SPAN class=c20></SPAN></P>
<P class=c1><SPAN class=c2>Sorcerer Elementals</SPAN></P>
<P class="c11 c1"><SPAN class=c2></SPAN></P>
<P class=c1><SPAN>Summoned Elemental’s STATs are affected by the Caster’s Base 
Level and STATs.</SPAN></P>
<TABLE class=c4 cellSpacing=0 cellPadding=0>
  <TBODY>
  <TR>
    <TD class=c8>
      <P class=c1><SPAN>Stats</SPAN></P></TD>
    <TD class=c10>
      <P class=c1><SPAN>Formula</SPAN></P></TD></TR>
  <TR>
    <TD class=c8>
      <P class=c1><SPAN>HP</SPAN></P></TD>
    <TD class=c10>
      <P class=c1><SPAN class=c0>[(Caster’s Max HP/ 3 ) + (Caster’s INT x 10 )+ 
      (Caster’s Job Level x 20 )]</SPAN></P>
      <P class=c1><SPAN class=c0>x [(Elemental Summon Level + 2) / 
    3]</SPAN></P></TD></TR>
  <TR>
    <TD class=c8>
      <P class=c1><SPAN>SP</SPAN></P></TD>
    <TD class=c10>
      <P class=c1><SPAN>Caster’s Max SP /4</SPAN></P></TD></TR>
  <TR>
    <TD class=c8>
      <P class=c1><SPAN>ATK 1 (Presumably Min ATK)</SPAN></P></TD>
    <TD class=c10>
      <P class=c1><SPAN>Caster’s [ Max SP / (18 / Elemental Summon Skill Level) 
      1- 100 ]</SPAN></P></TD></TR>
  <TR>
    <TD class=c8>
      <P class=c1><SPAN>ATK 2</SPAN></P>
      <P class=c1><SPAN>(Presumably Max ATK)</SPAN></P></TD>
    <TD class=c10>
      <P class=c1><SPAN>Caster’s [ Max SP / (18 / Elemental Summon Skill Level) 
      ]</SPAN></P></TD></TR>
  <TR>
    <TD class=c8>
      <P class=c1><SPAN>MATK</SPAN></P></TD>
    <TD class=c10>
      <P class=c1><SPAN class=c6>[Elemental Summon Skill Level x (Caster’s INT / 
      2 + Caster’s DEX / 4)]</SPAN></P></TD></TR>
  <TR>
    <TD class=c8>
      <P class=c1><SPAN>ASPD</SPAN></P></TD>
    <TD class=c10>
      <P class=c1><SPAN class=c6>150 + [Caster’s DEX / 10] + [Elemental Summon 
      Skill Level x 3 ]</SPAN></P></TD></TR>
  <TR>
    <TD class=c8>
      <P class=c1><SPAN>DEF</SPAN></P></TD>
    <TD class=c10>
      <P class=c1><SPAN>Caster’s DEF + (Caster’s Base Level / (5 – Elemental 
      Summon Skill Level)</SPAN></P></TD></TR>
  <TR>
    <TD class=c8>
      <P class=c1><SPAN>MDEF</SPAN></P></TD>
    <TD class=c10>
      <P class=c1><SPAN>Caster’s MDEF + (Caster’s INT / (5 - Elemental Summon 
      Skill Level)</SPAN></P></TD></TR>
  <TR>
    <TD class=c8>
      <P class=c1><SPAN>FLEE</SPAN></P></TD>
    <TD class=c10>
      <P class=c1><SPAN>Caster’s FLEE + (Caster’s Base Level / (5 – Elemental 
      Summon Skill Level)</SPAN></P></TD></TR>
  <TR>
    <TD class=c8>
      <P class=c1><SPAN>HIT</SPAN></P></TD>
    <TD class=c10>
      <P class=c1><SPAN>Caster’s HIT + (Caster’s Base Level 
  )</SPAN></P></TD></TR></TBODY></TABLE>
<P class="c11 c1"><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c11 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c2>Summon Agni/Aqua/Ventus/Tera</SPAN></P>
<P class="c11 c1"><SPAN class=c2></SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: 2 seconds</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: (1 * Skill Level) seconds</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 60 seconds</SPAN></P>
<P class=c1><SPAN>Duration: (300 + 300 * Skill Level) seconds</SPAN></P>
<P class="c11 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>Fire Elemental Agni will receive the following STAT 
bonus.</SPAN></P>
<P class=c1><SPAN>ATK + (Summon Agni Skill Level x 20) / HIT + (Summon Agni 
Skill Level x 10)</SPAN></P>
<P class=c1><SPAN>Agni (Fire Elemental) Level 1 ~ 3, Caster’s Bonus ATK = 
(Summon Agni Skill Level x 60) ATK</SPAN></P>
<P class=c1><SPAN>Level 2 Passive: </SPAN></P>
<OL class=c19>
  <LI class="c3 c1"><SPAN>Increases the damage done by Fire Walk by (Caster’s 
  Job Level / 2) %.</SPAN></LI></OL>
<OL class=c19>
  <LI class="c3 c1"><SPAN>Increases the HP recovery effect from Warmer skill 
  from (Wamer Skill Level x 1)% to (Warmer Skill Level x 3)%.</SPAN>
  <LI class="c3 c1"><SPAN>Changes Psychic Wave element to Fire, and increases 
  the SP Cost of Psychic Wave by 1.5 times. </SPAN></LI></OL>
<P class="c11 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>Water Elemental Aqua will receive the following STAT 
bonus.</SPAN></P>
<P class=c1><SPAN>MDEF + (Summon Aqua Skill Level x 10) / MATK + (Summon Aqua 
Skill Level x 20)</SPAN></P>
<P class=c1><SPAN>Aqua (Water Elemental) Level 1 ~ 3, Caster’s Bonus MATK = 
(Summon Aqua Skill Level x 40) MATK</SPAN></P>
<P class=c1><SPAN>Level 2 Passive: </SPAN></P>
<OL class=c19>
  <LI class="c3 c1"><SPAN>Crystallization chance from Diamond Dust is increased 
  by (Caster’s Job Level / 5)%.</SPAN>
  <LI class="c1 c3"><SPAN>Increases the damage done by Diamond Dust by (Caster’s 
  Job Level x 5)%.</SPAN>
  <LI class="c3 c1"><SPAN>Changes Psychic Wave element to Water, and increases 
  Psychic Wave SP cost by 1.5 times</SPAN></LI></OL>
<P class="c11 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>Wind Elemental Ventus will receive the following STAT 
bonus.</SPAN></P>
<P class=c1><SPAN>FLEE + (Summon Ventus Skill Level x 20) / MATK + (Summon 
Ventus Skill Level x 10)</SPAN></P>
<P class=c1><SPAN>Ventus (Wind Elemental) Level 1 ~ 3, Caster’s Bonus Stat: 5 
ASPD increase and 1 second Fixed Cast time reduction</SPAN></P>
<P class=c1><SPAN>Level 2 Passive: </SPAN></P>
<OL class=c19>
  <LI class="c3 c1"><SPAN>Increases the damage done by Electric Walk by 
  (Caster’s Job Level / 2)%.</SPAN>
  <LI class="c3 c1"><SPAN>Increases the damage done by Varetyr Spear by 
  (Caster’s Job Level x 5)%</SPAN>
  <LI class="c3 c1"><SPAN>Changes Psychic Wave element to Wind, and increases 
  the SP Cost of Psychic Wave by 1.5 times</SPAN></LI></OL>
<P class="c11 c1"><SPAN></SPAN></P>
<P class="c11 c1"><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c11 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>Earth Elemental Tera will receive the following STAT 
bonus.</SPAN></P>
<P class=c1><SPAN>DEF + (Summon Tera Skill Level x 25) / ATK + (Summon Tera 
Skill Level x 5)</SPAN></P>
<P class=c1><SPAN>Tera (Earth Elemental) Level 1 ~ 3, Caster’s Max HP bonus: 
(Summon Tera Skill Level x 5)%</SPAN></P>
<P class=c1><SPAN>Level 2 Passive:</SPAN></P>
<P class="c16 c1"><SPAN>● &nbsp; &nbsp; Increases the damage done by Cloud Kill 
by (Caster’s Job Level)%</SPAN></P>
<P class="c16 c1"><SPAN>● &nbsp; &nbsp; Increases the damage done by Poison 
Burst by (Caster’s Job Level x 5)%</SPAN></P>
<P class="c1 c16"><SPAN>● &nbsp; &nbsp; Increases the damage done by Earth Grave 
by (Caster’s Job Level x 5)%</SPAN></P>
<OL class=c19>
  <LI class="c3 c1"><SPAN>Changes Psychic Wave element to Earth, and increases 
  the SP cost of Psychic Wave by 1.5 times.</SPAN></LI></OL>
<P class="c11 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c2>Spirit Control</SPAN></P>
<P class="c11 c1"><SPAN class=c2></SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 2 seconds</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 5 seconds</SPAN></P>
<P class=c1><SPAN>Elementals in Wait Mode will regenerate 2% HP and SP every 3 
seconds.</SPAN></P>
<P class="c11 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c2>Elemental Action</SPAN></P>
<P class="c11 c1"><SPAN class=c2></SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: (Current summoned Elemental Skill Level * 
3) seconds</SPAN></P>
<P class="c1 c11"><SPAN></SPAN></P>
<P class=c1><SPAN class=c2>Element Analysis</SPAN></P>
<P class="c11 c1"><SPAN class=c2></SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: 2 seconds</SPAN></P>
<P class=c1><SPAN>Level 1:</SPAN></P>
<P class=c1><SPAN>50% chance to get 6 Elemental ores</SPAN></P>
<P class=c1><SPAN>20% chance to get 7 Elemental ores</SPAN></P>
<P class=c1><SPAN>15% chance to get 8 Elemental ores</SPAN></P>
<P class=c1><SPAN>10% chance to get 9 Elemental ores</SPAN></P>
<P class=c1><SPAN>5% chance to get 10 Elemental ores</SPAN></P>
<P class=c1><SPAN>Level 2:</SPAN></P>
<P class=c1><SPAN>90% chance to create 1 Elemental stone</SPAN></P>
<P class=c1><SPAN>10% chance to fail, and lose all ingredients.</SPAN></P>
<P class="c11 c1"><SPAN></SPAN></P>
<P class="c11 c1"><SPAN class=c2></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c11 c1"><SPAN class=c2></SPAN></P>
<P class=c1><SPAN class=c2>Spirit Sympathy</SPAN></P>
<P class="c11 c1"><SPAN class=c2></SPAN></P>
<TABLE class=c4 cellSpacing=0 cellPadding=0>
  <TBODY>
  <TR>
    <TD class=c21>
      <P class=c1><SPAN class=c6>Level</SPAN></P></TD>
    <TD class=c13>
      <P class=c1><SPAN class=c6>Elemental</SPAN></P>
      <P class=c1><SPAN class=c6>HP, SP bonus</SPAN></P></TD>
    <TD class=c9>
      <P class=c1><SPAN class=c6>Elemental ATK / MATK bonus</SPAN></P></TD>
    <TD class=c9>
      <P class=c1><SPAN class=c6>Elemental summon SP cost 
  reduction</SPAN></P></TD></TR>
  <TR>
    <TD class=c21>
      <P class=c1><SPAN class=c6>1</SPAN></P></TD>
    <TD class=c13>
      <P class=c1><SPAN class=c0>MHP +5%</SPAN></P>
      <P class=c1><SPAN class=c0>MSP + 5%</SPAN></P></TD>
    <TD class=c9>
      <P class=c1><SPAN class=c6>+ 25</SPAN></P></TD>
    <TD class=c9>
      <P class=c1><SPAN class=c6>10%</SPAN></P></TD></TR>
  <TR>
    <TD class=c21>
      <P class=c1><SPAN class=c6>2</SPAN></P></TD>
    <TD class=c13>
      <P class=c1><SPAN class=c0>MHP +10 %</SPAN></P>
      <P class=c1><SPAN class=c0>MSP + 10%</SPAN></P></TD>
    <TD class=c9>
      <P class=c1><SPAN class=c6>+ 50</SPAN></P></TD>
    <TD class=c9>
      <P class=c1><SPAN>15%</SPAN></P></TD></TR>
  <TR>
    <TD class=c21>
      <P class=c1><SPAN class=c6>3</SPAN></P></TD>
    <TD class=c13>
      <P class=c1><SPAN class=c0>MHP +15%</SPAN></P>
      <P class=c1><SPAN class=c0>MSP + 15%</SPAN></P></TD>
    <TD class=c9>
      <P class=c1><SPAN class=c6>+ 75</SPAN></P></TD>
    <TD class=c9>
      <P class=c1><SPAN>20%</SPAN></P></TD></TR>
  <TR>
    <TD class=c21>
      <P class=c1><SPAN class=c6>4</SPAN></P></TD>
    <TD class=c13>
      <P class=c1><SPAN class=c0>MHP +20%</SPAN></P>
      <P class=c1><SPAN class=c0>MSP + 20%</SPAN></P></TD>
    <TD class=c9>
      <P class=c1><SPAN class=c6>+100</SPAN></P></TD>
    <TD class=c9>
      <P class=c1><SPAN>25%</SPAN></P></TD></TR>
  <TR>
    <TD class=c21>
      <P class=c1><SPAN class=c6>5</SPAN></P></TD>
    <TD class=c13>
      <P class=c1><SPAN class=c0>MHP +25%</SPAN></P>
      <P class=c1><SPAN class=c0>MSP + 25%</SPAN></P></TD>
    <TD class=c9>
      <P class=c1><SPAN class=c6>+125</SPAN></P></TD>
    <TD class=c9>
      <P class=c1><SPAN>30%</SPAN></P></TD></TR></TBODY></TABLE>
<P class="c11 c1"><SPAN class=c2></SPAN></P>
<P class=c1><SPAN class=c2>Spirit Cure</SPAN></P>
<P class="c11 c1"><SPAN class=c2></SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 2 seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c1><SPAN>Consumes 10% HP and SP to recover Elemental’s HP and SP for 
the same amount.</SPAN></P>
<P class="c11 c1"><SPAN class=c2></SPAN></P>
<P class="c11 c1"><SPAN class=c2></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c11 c1"><SPAN class=c2></SPAN></P>
<P class=c1><SPAN class=c2>Fire Insignia</SPAN></P>
<P class="c11 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: 1 second</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 60 seconds</SPAN></P>
<P class="c11 c1"><SPAN></SPAN></P>
<TABLE class=c4 cellSpacing=0 cellPadding=0>
  <TBODY>
  <TR>
    <TD class=c17>
      <P class=c1><SPAN class=c6>Level</SPAN></P></TD>
    <TD class=c7>
      <P class=c1><SPAN class=c6>Skill Effect</SPAN></P></TD>
    <TD class=c15>
      <P class=c1><SPAN class=c6>Duration</SPAN></P></TD></TR>
  <TR>
    <TD class=c17>
      <P class=c1><SPAN class=c6>1</SPAN></P></TD>
    <TD class=c7>
      <P class=c1><SPAN class=c6>Increases Agni (Fire Elemental) attack power by 
      20% and increases natural recovery by 2 times.</SPAN></P></TD>
    <TD class=c15>
      <P class=c1><SPAN class=c6>60 second</SPAN></P></TD></TR>
  <TR>
    <TD class=c17>
      <P class=c1><SPAN class=c6>2</SPAN></P></TD>
    <TD class=c7>
      <P class=c1><SPAN class=c0>All targets in the area will have their ATK 
      increased by 50, Weapon element changed to Fire, Physical ATK increased by 
      10%.</SPAN></P></TD>
    <TD class=c15>
      <P class=c1><SPAN class=c6>60 second</SPAN></P></TD></TR>
  <TR>
    <TD class=c17>
      <P class=c1><SPAN class=c6>3</SPAN></P></TD>
    <TD class=c7>
      <P class=c1><SPAN class=c0>All targets in the area will have their MATK 
      increased by 50, Fire element magic damage by 25%.</SPAN></P></TD>
    <TD class=c15>
      <P class=c1><SPAN class=c6>60 second</SPAN></P></TD></TR></TBODY></TABLE>
<P class="c11 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>Fire element players or monsters will regenerate 1% Max HP 
every 5 seconds.</SPAN></P>
<P class=c1><SPAN>Earth element players or monsters will lose 1% Max HP every 5 
seconds.</SPAN></P>
<P class=c1><SPAN>All targets within Fire Insignia skill range will take 1.5 
times more damage from Water Element.</SPAN></P>
<P class="c11 c1"><SPAN></SPAN></P>
<P class="c11 c1"><SPAN class=c2></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c11 c1"><SPAN class=c2></SPAN></P>
<P class=c1><SPAN class=c2>Water Insignia</SPAN></P>
<P class="c11 c1"><SPAN class=c2></SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: 1 second</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 60 seconds</SPAN></P>
<P class="c11 c1"><SPAN></SPAN></P>
<TABLE class=c4 cellSpacing=0 cellPadding=0>
  <TBODY>
  <TR>
    <TD class=c17>
      <P class="c5 c1"><SPAN class=c6>Level</SPAN></P></TD>
    <TD class=c7>
      <P class="c5 c1"><SPAN class=c6>Skill Effect</SPAN></P></TD>
    <TD class=c15>
      <P class="c5 c1"><SPAN class=c6>Duration</SPAN></P></TD></TR>
  <TR>
    <TD class=c17>
      <P class="c5 c1"><SPAN class=c6>1</SPAN></P></TD>
    <TD class=c7>
      <P class="c5 c1"><SPAN class=c6>Increases Aqua’s (Water Elemental) ATK by 
      20% and natural recovery by 2 times.</SPAN></P></TD>
    <TD class=c15>
      <P class="c5 c1"><SPAN class=c6>60 second</SPAN></P></TD></TR>
  <TR>
    <TD class=c17>
      <P class="c5 c1"><SPAN class=c6>2</SPAN></P></TD>
    <TD class=c7>
      <P class="c5 c1"><SPAN class=c0>Healing effectivness on targets within 
      range by 10%, Changes Weapon element to Water and increases Physical ATK 
      by 10%.</SPAN></P></TD>
    <TD class=c15>
      <P class="c1 c5"><SPAN class=c6>60 second</SPAN></P></TD></TR>
  <TR>
    <TD class=c17>
      <P class="c5 c1"><SPAN class=c6>3</SPAN></P></TD>
    <TD class=c7>
      <P class="c5 c1"><SPAN class=c0>Reduces 30% Variable Cast Time of Water 
      spells, and increases damage of Water element magic by 25%.</SPAN></P></TD>
    <TD class=c15>
      <P class="c5 c1"><SPAN class=c6>60 second</SPAN></P></TD></TR></TBODY></TABLE>
<P class="c11 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>Water element players or monsters will regenerate 1% Max HP 
every 5 seconds.</SPAN></P>
<P class=c1><SPAN>Fire element players or monsters will lose 1% Max HP every 5 
seconds.</SPAN></P>
<P class=c1><SPAN>All targets within Water Insignia skill range will take 1.5 
times more damage from Wind Element.</SPAN></P>
<P class="c11 c1"><SPAN></SPAN></P>
<P class="c11 c1"><SPAN class=c2></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c11 c1"><SPAN class=c2></SPAN></P>
<P class=c1><SPAN class=c2>Wind Insignia</SPAN></P>
<P class="c11 c1"><SPAN class=c2></SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: 1 second</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 60 seconds</SPAN></P>
<P class="c11 c1"><SPAN></SPAN></P>
<TABLE class=c4 cellSpacing=0 cellPadding=0>
  <TBODY>
  <TR>
    <TD class=c17>
      <P class="c5 c1"><SPAN class=c6>Level</SPAN></P></TD>
    <TD class=c14>
      <P class="c5 c1"><SPAN class=c6>Skill Effect</SPAN></P></TD>
    <TD class=c15>
      <P class="c5 c1"><SPAN class=c6>Duration</SPAN></P></TD></TR>
  <TR>
    <TD class=c17>
      <P class="c5 c1"><SPAN class=c6>1</SPAN></P></TD>
    <TD class=c14>
      <P class="c5 c1"><SPAN class=c6>Increases Ventus’ (Wind elemental) ATK by 
      20%, and natural recovery by 2 times.</SPAN></P></TD>
    <TD class=c15>
      <P class="c5 c1"><SPAN class=c6>60 second</SPAN></P></TD></TR>
  <TR>
    <TD class=c17>
      <P class="c5 c1"><SPAN class=c6>2</SPAN></P></TD>
    <TD class=c14>
      <P class="c5 c1"><SPAN class=c0>Reduces After Delay of all skills by 10%. 
      Weapon element changed to Wind, Physical ATK increased by 
    10%.</SPAN></P></TD>
    <TD class=c15>
      <P class="c5 c1"><SPAN class=c6>60 second</SPAN></P></TD></TR>
  <TR>
    <TD class=c17>
      <P class="c5 c1"><SPAN class=c6>3</SPAN></P></TD>
    <TD class=c14>
      <P class="c5 c1"><SPAN class=c0>After Delay of Wind element spells reduced 
      by 50%. Increases damage done by Wind element spells by 25%.</SPAN></P></TD>
    <TD class=c15>
      <P class="c5 c1"><SPAN class=c6>60 second</SPAN></P></TD></TR></TBODY></TABLE>
<P class="c11 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>Wind element players or monsters will regenerate 1% Max HP 
every 5 seconds.</SPAN></P>
<P class=c1><SPAN>Water element players or monsters will lose 1% Max HP every 5 
seconds.</SPAN></P>
<P class=c1><SPAN>All targets within Wind Insignia skill range will take 1.5 
times more damage from Earth Element.</SPAN></P>
<P class="c11 c1"><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c11 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c2>Earth Insignia</SPAN></P>
<P class="c11 c1"><SPAN class=c2></SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: 1 second</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 60 seconds</SPAN></P>
<P class="c11 c1"><SPAN></SPAN></P>
<TABLE class=c4 cellSpacing=0 cellPadding=0>
  <TBODY>
  <TR>
    <TD class=c17>
      <P class="c5 c1"><SPAN class=c6>Level</SPAN></P></TD>
    <TD class=c18>
      <P class="c5 c1"><SPAN class=c6>Skill Effect</SPAN></P></TD>
    <TD class=c15>
      <P class="c5 c1"><SPAN class=c6>Duration</SPAN></P></TD></TR>
  <TR>
    <TD class=c17>
      <P class="c5 c1"><SPAN class=c6>1</SPAN></P></TD>
    <TD class=c18>
      <P class="c5 c1"><SPAN class=c6>Increases Tera’s (Earth Elemental) ATK by 
      20%, and natural regeneration by 2 times.</SPAN></P></TD>
    <TD class=c15>
      <P class="c5 c1"><SPAN class=c6>60 second</SPAN></P></TD></TR>
  <TR>
    <TD class=c17>
      <P class="c5 c1"><SPAN class=c6>2</SPAN></P></TD>
    <TD class=c18>
      <P class="c5 c1"><SPAN class=c0>Increases Max HP by 500, DEF by 50. 
      Changes weapon element to Earth, and increases Physical ATK by 
      10%.</SPAN></P></TD>
    <TD class=c15>
      <P class="c5 c1"><SPAN class=c6>60 second</SPAN></P></TD></TR>
  <TR>
    <TD class=c17>
      <P class="c5 c1"><SPAN class=c6>3</SPAN></P></TD>
    <TD class=c18>
      <P class="c5 c1"><SPAN class=c0>Increases Max SP and MDEF by 50, and the 
      damage done by Earth element magic by 25%.</SPAN></P></TD>
    <TD class=c15>
      <P class="c5 c1"><SPAN class=c6>60 second</SPAN></P></TD></TR></TBODY></TABLE>
<P class="c11 c1"><SPAN></SPAN></P>
<P class=c1><SPAN>Earth element players or monsters will regenerate 1% Max HP 
every 5 seconds.</SPAN></P>
<P class=c1><SPAN>Wind element players or monsters will lose 1% Max HP every 5 
seconds.</SPAN></P>
<P class=c1><SPAN>All targets within Earth Insignia skill range will take 1.5 
times more damage from Fire Element.</SPAN></P>
<P class="c11 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c2>Fire Walk</SPAN></P>
<P class="c11 c1"><SPAN class=c2></SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c1><SPAN>Skill duration: 30 seconds</SPAN></P>
<P class=c1><SPAN>Damage cell duration: 12 seconds</SPAN></P>
<P class=c1><SPAN>Number of cells: (6 + 2 * Skill Level)</SPAN></P>
<P class=c1><SPAN>MATK [(60 x Skill Level) x Caster’s Base Level / 100] % 
damage.</SPAN></P>
<P class="c11 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c2>Electric Walk</SPAN></P>
<P class="c11 c1"><SPAN class=c2></SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c1><SPAN>Skill duration: 30 seconds</SPAN></P>
<P class=c1><SPAN>Damage cell duration: 12 seconds</SPAN></P>
<P class=c1><SPAN>Number of cells: (6 + 2 * Skill Level)</SPAN></P>
<P class=c1><SPAN>MATK [(60 x Skill Level) x Caster’s Base Level / 100] % 
damage</SPAN></P>
<P class=c1><SPAN class=c2>Spell Fist</SPAN></P>
<P class="c11 c1"><SPAN class=c2></SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c1><SPAN>Duration: (15 + 5 * Skill Level) seconds</SPAN></P>
<P class=c1><SPAN>Number of hits: (Skill Level + 1)</SPAN></P>
<P class=c1><SPAN>Damage: MATK [(100 * Bolt Skill Level) + (50 * Skill Level)] 
%</SPAN></P>
<P class="c11 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c2>Vacuum Extreme</SPAN></P>
<P class="c11 c1"><SPAN class=c2></SPAN></P>
<P class=c1><SPAN>Variable Cast Time: (0.5 + 0.5 * Skill Level) 
seconds</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 5 seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c1><SPAN>AoE: Level 1 ~ 2: 3x3</SPAN></P>
<P class=c1><SPAN>Level 3 ~ 4: 5x5</SPAN></P>
<P class=c1><SPAN>Level 5: 7x7</SPAN></P>
<P class=c1><SPAN>Duration: [(2 + 2 * Skill Level) - (Target’s Base STR / 20)] 
seconds</SPAN></P>
<P class="c11 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c2>Psychic Wave</SPAN></P>
<P class="c11 c1"><SPAN class=c2></SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: (1.1 - 0.1 * Skill Level) seconds</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: (7 + 1 * Skill Level) seconds</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 5 seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c1><SPAN>AoE: Level 1 ~ 2: 7x7</SPAN></P>
<P class=c1><SPAN>Level 3 ~ 4: 9x9</SPAN></P>
<P class=c1><SPAN>Level 5: 11x11</SPAN></P>
<P class=c1><SPAN>Number of hits: (2 + 1 * Skill Level)</SPAN></P>
<P class=c1><SPAN>MATK = [{( Skill Level x 70 ) + ( Caster’s INT x 3 )} x ( 
Caster’s Base Level / 100 )] %</SPAN></P>
<P class="c11 c1"><SPAN></SPAN></P>
<P class="c11 c1"><SPAN class=c2></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c11 c1"><SPAN class=c2></SPAN></P>
<P class=c1><SPAN class=c2>Killing Cloud</SPAN></P>
<P class="c11 c1"><SPAN class=c2></SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: (0.9 - 0.2 * Skill Level), 0 at level 
5</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: (2.1 + 0.2 * Skill Level) 
seconds</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 5 seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c1><SPAN>AoE: 7x7</SPAN></P>
<P class=c1><SPAN>Duration: (6 + 2 * Skill Level) seconds</SPAN></P>
<P class=c1><SPAN>MATK [( Skill Level x 40 ) x Caster’s Base Level / 100 ] 
%</SPAN></P>
<P class=c1><SPAN>Poison chance: 100%</SPAN></P>
<P class="c11 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c2>Poison Burst</SPAN></P>
<P class="c11 c1"><SPAN class=c2></SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: (1 - 0.2 * Skill Level) second</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: (1 + 1.2 * Skill Level) seconds, 6 second 
at level 5</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 2 seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c1><SPAN>AoE: 3x3 around target</SPAN></P>
<P class=c1><SPAN>MATK [{( Skill Level x 300 ) + 1000 } x Caster’s Base Level / 
120 ]%</SPAN></P>
<P class="c11 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c2>Striking</SPAN></P>
<P class="c11 c1"><SPAN class=c2></SPAN></P>
<P class=c1><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 2 seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c1><SPAN>CRIT increase: + (1 * Skill Level) %</SPAN></P>
<P class=c1><SPAN>Duration: 60 seconds</SPAN></P>
<P class=c1><SPAN>[{( Skill Level x 2 ) + 8 } x Target’s Weapon Level] 
</SPAN></P>
<P class=c1><SPAN>Target’s learned level of Endow Blaze / Quake / Tsunami / 
Tornado increases the Weapon ATK increase from Striking by 5 per 
level</SPAN></P>
<P class="c11 c1"><SPAN></SPAN></P>
<P class="c11 c1"><SPAN class=c2></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c11 c1"><SPAN class=c2></SPAN></P>
<P class=c1><SPAN class=c2>Earth Grave</SPAN></P>
<P class="c11 c1"><SPAN class=c2></SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: (2 - 0.2 * Skill Level) seconds</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: (2 + 0.2 * Skill Level) seconds</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 5 seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c1><SPAN>AoE: Level 1 ~ 3: 7x7</SPAN></P>
<P class=c1><SPAN>Level 4 ~ 5: 9x9</SPAN></P>
<P class=c1><SPAN>Bleed chance: (5 * Skill Level) %</SPAN></P>
<P class=c1><SPAN>Bleed duration: (5 + (Skill Level * 3)) seconds</SPAN></P>
<P class=c1><SPAN>MATK [{ Skill Level x INT ) + ( Endow Quake Level x 200 )} x 
Caster’s Base Level / 100] %</SPAN></P>
<P class="c11 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c2>Diamond Dust</SPAN></P>
<P class="c11 c1"><SPAN class=c2></SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: (1 - 0.2 * Skill Level) seconds</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: (4.5 + 0.5 * Skill Level) 
seconds</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 5 seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c1><SPAN>AoE: Level 1 ~ 3: 7x7</SPAN></P>
<P class=c1><SPAN>Level 4 ~ 5: 9x9</SPAN></P>
<P class=c1><SPAN>Crystallization chance: (5 + 5 * Skill Level) %</SPAN></P>
<P class=c1><SPAN>Crystallization duration: [(10 + (Diamond Dust Skill Level * 
2)) - (Target’s Base VIT / 10)] seconds</SPAN></P>
<P class=c1><SPAN>Targets in Crystallization status will take 1.5 times more 
damage from Mace and Axe type weapons.</SPAN></P>
<P class=c1><SPAN>Targets in Crystallization status will take 50% less damage 
from Dagger, Sword and Arrow type weapons.</SPAN></P>
<P class=c1><SPAN>Targets in Crystallization status will take 1.5 times more 
damage from Wind element attacks.</SPAN></P>
<P class=c1><SPAN>Boss monsters cannot be crystallization.</SPAN></P>
<P class=c1><SPAN>MATK [{( Skill Level x INT ) + ( Endow Tsunami Skill Level x 
200 )} x Caster’s Base Level / 100 ] %</SPAN></P>
<P class="c11 c1"><SPAN></SPAN></P>
<P class="c11 c1"><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c11 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c2>Warmer</SPAN></P>
<P class="c11 c1"><SPAN class=c2></SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: (2 - 0.2 * Skill Level) seconds</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: (2 + 0.2 * Skill Level) seconds</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: (30 + 5 * Skill Level) seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c1><SPAN>AoE: 7x7</SPAN></P>
<P class=c1><SPAN>Duration: (35 + 5 * Skill Level) seconds</SPAN></P>
<P class=c1><SPAN>HP regen: (Skill Level) % every 3 seconds</SPAN></P>
<P class="c11 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c2>Varetyr Spear</SPAN></P>
<P class="c11 c1"><SPAN class=c2></SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: (2 - 0.2 * Skill Level) seconds</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: (2 + 0.2 * Skill Level) seconds</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: 2 seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c1><SPAN>Aoe: 3x3 around target</SPAN></P>
<P class=c1><SPAN>Stun chance: (5 * Skill Level) %</SPAN></P>
<P class=c1><SPAN>Stun duration: [(Skill Level * 0.2) + 2] seconds</SPAN></P>
<P class=c1><SPAN>ATK [{( Striking Level x 50 ) + ( Varetyr Spear Skill Level x 
50 )} x Caster’s Base Level / 100 ] % </SPAN></P>
<P class=c1><SPAN>+ MATK [{( Endow Tornado skill level x 50 ) + ( Caster’s INT x 
Varetyr Spear Skill level )} x Caster’s Base Level / 100 ] %</SPAN></P>
<P class="c11 c1"><SPAN></SPAN></P>
<P class=c1><SPAN class=c2>Arullo</SPAN></P>
<P class="c11 c1"><SPAN class=c2></SPAN></P>
<P class=c1><SPAN>Fixed Cast Time: (1 - 0.2 * Skill Level) seconds</SPAN></P>
<P class=c1><SPAN>Variable Cast Time: (2 + 0.2 * Skill Level) seconds</SPAN></P>
<P class=c1><SPAN>Skill re-use Delay: (4 + 1 * Skill Level) seconds</SPAN></P>
<P class=c1><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c1><SPAN>AoE: Level 1 ~ 2: 3x3</SPAN></P>
<P class=c1><SPAN>Level 3 ~ 4: 5x5</SPAN></P>
<P class=c1><SPAN>Level 5: 7x7</SPAN></P>
<P class=c1><SPAN>Success chance: [(15 + 5 * Skill Level) + ( Caster’s INT / 5 ) 
+ ( Caster’s Job Level / 5 ) - ( Target’s INT / 6 ) - ( Target’s LUK / 10 )] 
%</SPAN></P>
<P class=c1><SPAN>Duration: [(6 + 2 * Skill Level) - {( Target’s Base Level / 20 
) + ( Target’s Base INT / 40 )}]</SPAN></P></DIV>
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